48 cards found.

Abu Ja'far

Creature Human   {W} (1)

When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.



Color Identity: W,White
Printings:
Magic Online Promos (Uncommon)

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Arcanis the Omnipotent

Legendary Creature Wizard   3 / 4   {3}{U}{U}{U} (6)

{t}: Draw three cards.
{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.



Color Identity: U,Blue

Bearer of the Heavens

Creature Giant   10 / 10   {7}{R} (8)

When Bearer of the Heavens dies, destroy all permanents at the beginning of the next end step.
To hold the heavens from the earth is no curse, but a titanic responsibility.



Color Identity: R,Red
Printings:
Journey into Nyx (Rare)

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Bright Reprisal

Instant {4}{W} (5)

Destroy target attacking creature.
Draw a card.
Vampires know blood and the systems that carry it. And they know exactly where to strike to set it free.



Color Identity: W,White
Printings:
Ixalan (Uncommon)

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Commit

Instant {3}{U} (4)

Put target spell or nonland permanent into its owner's library second from the top.



Color Identity: U,Blue
The other side is:

Printings:
Mystery Booster (Rare)

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Courageous Outrider

Creature Human Scout   3 / 4   {3}{W} (4)

When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
One silvery blast signaled that she wouldn't be arriving at Thraben alone.



Color Identity: W,White
Printings:
Eldritch Moon (Uncommon)

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Dawnbringer Charioteers

Creature Human Soldier   2 / 4   {2}{W}{W} (4)

Flying, lifelink
Heroic — Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers.



Color Identity: W,White
Printings:
Magic Online Promos (Rare)

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Duneblast

Sorcery {4}{W}{B}{G} (7)

Choose up to one creature. Destroy the rest.
The Abzan turn to this spell only as a last resort, for its inevitable result is what they most dread: to be alone.



Color Identity: B,G,W,White,Black,Green
Printings:
Khans of Tarkir (Rare)

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Echoes of the Kin Tree

Enchantment {1}{W} (2)

{2}{W}: Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Even after Anafenza was executed, many secretly maintained their beliefs in the old ways.



Color Identity: W,White
Printings:
Dragons of Tarkir (Uncommon)

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Efreet Weaponmaster

Creature Efreet Monk   4 / 3   {3}{U}{R}{W} (6)

First strike
When Efreet Weaponmaster enters the battlefield or is turned face up, another target creature you control gets +3/+0 until end of turn.
Morph {2}{U}{R}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)



Color Identity: R,U,W,Blue,Red,White
Printings:
Khans of Tarkir (Common)

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Empty the Pits

Instant {X}{X}{B}{B}{B}{B} (4)

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Create X tapped 2/2 black Zombie creature tokens.
The Sultai would rebuild the empire on the backs of the dead.



Color Identity: B,Black
Printings:
Khans of Tarkir (Mythic)

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Emrakul's Influence

Enchantment {2}{G}{G} (4)

Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, draw two cards.
Hordes of Eldrazi and cultists swarmed over Thraben's defenses, and the members of the Gatewatch found themselves overrun.



Color Identity: G,Green
Printings:
Eldritch Moon (Uncommon)

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Enhanced Awareness

Instant {4}{U} (5)

Draw three cards, then discard a card.
"Study the topography of your enemies, and you will have a map to victory."
—Shu Yun, the Silent Tempest



Color Identity: U,Blue
Printings:
Fate Reforged (Common)

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Ever After

Sorcery {4}{B}{B} (6)

Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.



Color Identity: B,Black
Printings:
Shadows over Innistrad (Rare)

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Fraying Sanity

Enchantment Aura Curse   {2}{U} (3)

Enchant player
At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
Those wound tightest are first to unravel.



Color Identity: U,Blue
Printings:
Hour of Devastation (Rare)

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Immolating Glare

Instant {1}{W} (2)

Destroy target attacking creature.



Color Identity: W,White
Printings:
Magic Online Promos (Uncommon)

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Imprisoned in the Moon

Enchantment Aura   {2}{U} (3)

Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "{t}: Add {C}" and loses all other card types and abilities.
Only one vault was great enough to hold Emrakul.



Color Identity: U,Blue
Printings:
Eldritch Moon (Rare)

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Iridescent Angel

Creature Angel   4 / 4   {5}{W}{U} (7)

Flying, protection from all colors
She enraptures all, encompasses all, endures all.



Color Identity: U,W,White,Blue
Printings:
Odyssey (Rare)

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Kin-Tree Invocation

Sorcery {B}{G} (2)

Create an X/X black and green Spirit Warrior creature token, where X is the greatest toughness among creatures you control.



Color Identity: B,G,Black,Green
Printings:
Mystery Booster (Uncommon)

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Formats:

No results found.
Bummer

48 cards found.